We started out with the the beginner adventure the system gives us. Matt is DMing, while me, my wife Kim, and Matt’s wife Melissa were playing. Kim and Melissa were playing pre-gen characters, with Kim as Pash (with a silent P), the smuggler, and Melissa as Mathus (pronounced either Maths or Matthouse), the slicer. I created my character, Helt Treeborn, a human bounty hunter from Onderon.
The adventure begins with a shootout in a Cantina, our team of rogues on the run from Gamorreans hirelings from Teemo the Hutt, who has decided we’ve outlived our usefulness. I took cover behind the bar, getting ready to take out whoever came in first. Pash jumped behind the bar, following my lead, but only ended up talking up the bartender. Mattus tried to jump behind a booth, but ended up slipping and falling into partial cover. The Gamorrean barged through the front door of the cantina, and I aimed and took my shot, immediately taking out the dude in front. The next dude, angry at his associate’s death, charged at me, swinging his big axe. It hit me with a glancing blow, destroying the bar and the my cover. The third went after Mathus, attacking with an axe as well. Pash shot next, hitting the third solidly as he was engaged with Mathus. Mathus attempted an attack on the one he was engaged with, but missed. After being hit with an axe, I was a little miffed, and I took a point blank shot with my blaster rifle at the Gamorrean who had charged me. It landed and took him out. The third, seeing that he was outnumbered and outgunned, ran quickly. Pash took aim and fired at the fleeing alien, killing him as fled for the door.
The bartender, seeing the carnage and destruction we just caused, and having an eye on Pash, gave him the information we need, namely where to find a part to repair and then steal (or vice versa) the Krayt Fang, the only way offworld, the ship of the notorious bounty hunter Trex. We scooted down to the junk shop where a part was, and Pash successfully haggled the owner to give us the part for 600 credits, which had been promised to Trex at 500.
Next, we decided we needed the space friend code. After being stymied by the droids at the entrance, we sliced our way in the side door, with Pash and Mathus using some social engineering to get to the terminal, getting the necessary information. As we made our way to Landing Pad Aurek, we ran into a gaggle of Storm Troopers, who are making their way through the crowd. We try and melt back into the shadows, but fail, with a lead trooper spotting us. I open fire, missing, and the firefight is on. We exchange volleys back and forth, with myself taking damage, along with the troopers getting hit a little. The initial group of three troopers are joined by three more, leaving us outnumbered. As Pash and Mathus engaged the new troopers, I, being low on health, and seeing our odds looking worse, decided to even the odds by mounting a nearby dewback. Luckily, I found a medpack in the saddle and injected myself quickly. Pash and Mathus focus fire and take out a trooper to the southwest. The troopers to our northeast open fire at my newly acquired dewback, anointed Pal. He shrugs off the damage and I spur him towards the support of a nearby rickety foundation of the town’s water tower. Pal fails to take it down, but he is enraged, and after another flurry of blaster fire, rushes toward the northeast cadre of storm troopers, crushing all three, with me being thrown off in the chaos. Pash and Mathus have coated one of the two remaining troopers with both tomatoes and tent, and I join their fight just in time to finish him off.
We are left with one remaining trooper, who we knock to his back and interrogate. Pash puts his boot to his throat, and we learn that the local Imperial Lt. owed a favor to Teemo. Pash put the trooper out of his misery, and we moved to to Landing Pad Aurek, the streets empty after the firefight.
After seeing a pair of droids guarding the front door, we sidled over to the side door, with Mathus slicing us in. The Krayt Fang is now visible, with two more droids guarding the entrance ramp, and Trex visible inside the ship. The group comes to an impasse, unsure of where to go from here. Do we lure him out? Do we rush in? I decide to take the initiative and walk over to the pair of droids in front of the Krayt Fang. After asking the droids if Trex is hiring, Trex eventually comes out of his ship, telling me to get lost. I walk out the front door, and make small talk with the droids outside. After being pulled away by Pash and Mathus, we finally decide that a physical altercation is inevitable. We sneak back inside, close and lock the front door. We open fire on the two remaining droids, taking them both down, but we have drawn the attnetion of Trex, who comes to the top of the ramp into the ship, opening fire at me, taking me out. Pash hits me with a medpack, bringing me back on my feet, while Mathus opens fire at Trex. He hits but Trex is one tough hombre, and he shrugs off most of the damage. Remembering that there were a pair of stun grenades in a crate nearby, I run over, grab the grenades, take cover, and open fire, hitting, but again, doing minimal damage. Trex opens fire once again, but this time his shots go wild, instead destroying the crates proviing me cover. Mathus shoots again, but Trex’s tough armor and hide protect him. Pash taunts him viciously, doing a dance before shooting him. This distraction gives me a chance to charge Trex, pulling both the pins and attempting them to lodge them inside his armor. However, both the grenades are duds. My momentum does take us both to the floor, knocking Trex’s gun out of his hand. Trex, furious, swiped at me with his claws, luckily missing me. Pash, cool as a cucumber, grabs Trex’s gun and fires both weapons at point blank range, doing massive damage and knocking Trex out. Pash finishes him off and we dump his body out of the ship.
Mathus quickly works on reinstalling the hyper matter something something, and we blast off. As we leave orbit, two TIE fighters make chase. I blast one out of the sky before they can even take a shot. Pash pilots, dodging the first volley from the remaining fighter. Mathus misses with his first shot. I open fire again at the last fighter, damaging it, but not destroying it. Pash does his best to evade fire, but the second volley from the TIE hits us, doing damage. Mathus shoots again, this time hitting the TIE, the TIE exploding, with some debris getting lodged in our hull. We hit hyperspeed, getting the hell away from Tatooine.